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class | Camera |
| This class is the main interface with the camera and the SDK features, such as: video, depth, tracking, mapping, and more. More...
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class | ZEDCommon |
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struct | Matrix3x3 |
| Holds a 3x3 matrix that can be marshaled between the wrapper and C# scripts. More...
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struct | Resolution |
| Holds a camera resolution as two pointers (for height and width) for easy passing back and forth to the ZED wrapper. More...
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struct | Rect |
| Rect structure to define a rectangle or a ROI in pixels Use to set ROI target for AEC/AGC More...
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struct | CameraConfiguration |
| Structure containing information about the camera sensor More...
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struct | CameraInformation |
| Structure containing information of a single camera (serial number, model, input type, etc.) More...
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class | PositionalTrackingParameters |
| Parameters for positional tracking initialization. More...
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struct | Pose |
| Pose structure with data on timing and validity in addition to position and rotation. More...
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struct | ImuData |
| Full IMU data structure. More...
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struct | BarometerData |
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struct | MagnetometerData |
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struct | TemperatureSensorData |
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struct | SensorsData |
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struct | SensorParameters |
| Structure containing information about a single sensor available in the current device More...
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struct | SensorsConfiguration |
| Structure containing information about all the sensors available in the current device More...
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class | RuntimeParameters |
| Runtime parameters used by the ZEDCamera.Grab() function, and its Camera::grab() counterpart in the SDK. More...
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struct | CameraParameters |
| Calibration information for an individual sensor on the ZED (left or right). More...
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struct | CalibrationParameters |
| Holds calibration information about the current ZED's hardware, including per-sensor calibration and offsets between the two sensors. More...
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class | InitParameters |
| Struct containing all parameters passed to the SDK when initializing the ZED. These parameters will be fixed for the whole execution life time of the camera. More...
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struct | RecordingParameters |
| Sets the recording parameters. More...
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struct | StreamingParameters |
| Sets the streaming parameters. More...
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struct | DeviceProperties |
| Device properties More...
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struct | StreamingProperties |
| Streaming device properties More...
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struct | RecordingStatus |
| Container for information about the current SVO recording process. More...
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class | SpatialMappingParameters |
| Sets the spatial mapping parameters. More...
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class | Mesh |
| A mesh contains the geometric (and optionally texture) data of the scene captured by spatial mapping. More...
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class | FusedPointCloud |
| A fused point cloud contains both geometric and color data of the scene captured by spatial mapping. More...
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struct | Chunk |
| Represents a sub-mesh, it contains local vertices and triangles. More...
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struct | PlaneData |
| Structure that defines a new plane, holding information directly from the ZED SDK. Data within is relative to the camera; More...
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struct | BatchParameters |
| sets batch trajectory parameters The default constructor sets all parameters to their default settings. Parameters can be user adjusted. More...
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struct | AI_Model_status |
| Contains AI model status. More...
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struct | ObjectDetectionParameters |
| Sets the object detection parameters. More...
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struct | ObjectDetectionRuntimeParameters |
| Sets the object detection runtime parameters. More...
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struct | ObjectData |
| Object data structure directly from the SDK. Represents a single object detection. More...
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struct | CustomBoxObjectData |
| Container to store the externally detected objects. The objects can be ingested using IngestCustomBoxObjects() function to extract 3D information and tracking over time. More...
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struct | Objects |
| Object Scene data directly from the ZED SDK. Represents all detections given during a single image frame. Contains the number of object in the scene and the objectData structure for each object. Since the data is transmitted from C++ to C#, the size of the structure must be constant. Therefore, there is a limitation of 200 (MAX_OBJECT constant) objects in the image. More...
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class | ObjectsBatch |
| Contains batched data of a detected object More...
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struct | char2 |
| Represents a 2D vector of uchars for use on both the CPU and GPU. More...
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struct | char3 |
| Represents a 3D vector of uchars for use on both the CPU and GPU. More...
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struct | char4 |
| Represents a 4D vector of uchars for use on both the CPU and GPU. More...
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struct | float2 |
| Represents a 2D vector of floats for use on both the CPU and GPU. More...
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struct | float3 |
| Represents a 3D vector of floats for use on both the CPU and GPU. More...
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struct | float4 |
| Represents a 4D vector of floats for use on both the CPU and GPU. More...
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class | Mat |
| Mirrors the sl::Mat class used in the ZED C++ SDK to store images. Can be used to retrieve individual images from GPU or CPU memory: see Camera.RetrieveImage() and Camera.RetrieveMeasure(). More...
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enum class | Constant |
| Constant for plugin. Should not be changed More...
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enum class | ERROR_CODE |
| List of error codes in the ZED SDK. More...
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enum class | COORDINATE_SYSTEM |
| List of available coordinate systems. More...
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enum class | POSITIONAL_TRACKING_STATE |
| Possible states of the ZED's Tracking system. More...
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enum class | REFERENCE_FRAME |
| Reference frame (world or camera) for tracking and depth sensing. More...
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enum class | SENSOR_WORLD |
| Defines the world type that the SDK can use to initialize the Positionnal Tracking module More...
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enum class | TRACKING_FRAME |
| Part of the ZED (left/right sensor, center) that's considered its center for tracking purposes. More...
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enum class | HEADING_STATE |
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enum class | SENSOR_TYPE |
| List of the available onboard sensors More...
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enum class | SENSORS_UNIT |
| List of the available onboard sensors measurement units More...
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enum class | DEPTH_MODE |
| Lists available depth computation modes. Each mode offers better accuracy than the mode before it, but at a performance cost. More...
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enum class | SENSING_MODE |
| Lists available sensing modes - whether to produce the original depth map (STANDARD) or one with smoothing and other effects added to fill gaps and roughness (FILL). More...
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enum class | MEASURE |
| Lists available measure types retrieved from the camera, used for creating precise measurement maps (Measure-type textures). Based on the MEASURE enum in the ZED C++ SDK. For more info, see: https://www.stereolabs.com/docs/api_3.X/group__Depth__group.html#ga798a8eed10c573d759ef7e5a5bcd545d More...
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enum class | INPUT_TYPE |
| Lists available input type in SDK. More...
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enum class | CAMERA_STATE |
| List of possible camera state More...
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enum class | RESOLUTION |
| Represents the available resolution options. More...
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enum class | FLIP_MODE |
| brief Lists available compression modes for SVO recording. More...
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enum class | MODEL |
| Types of compatible ZED cameras. More...
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enum class | VIEW |
| Lists available view types retrieved from the camera, used for creating human-viewable (Image-type) textures. More...
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enum class | VIDEO_SETTINGS |
| Lists available camera settings for the ZED camera (contrast, hue, saturation, gain, etc.) More...
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enum class | TIME_REFERENCE |
| Categories indicating when a timestamp is captured. More...
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enum class | SVO_COMPRESSION_MODE |
| SVO compression modes. More...
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enum class | STREAMING_CODEC |
| Streaming codecs More...
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enum class | SIDE |
| defines left,right,both to distinguish between left and right or both sides More...
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enum class | MAPPING_RESOLUTION |
| Spatial mapping depth resolution presets. More...
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enum class | MAPPING_RANGE |
| Spatial mapping depth range presets. More...
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enum class | SPATIAL_MAP_TYPE |
| Spatial Mapping type (default is mesh) More...
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enum class | MESH_FILE_FORMAT |
| Mesh formats that can be saved/loaded with spatial mapping. More...
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enum class | MESH_FILTER |
| Presets for filtering meshes scannedw ith spatial mapping. Higher values reduce total face count by more. More...
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enum class | SPATIAL_MAPPING_STATE |
| Possible states of the ZED's Spatial Mapping system. More...
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enum class | UNIT |
| Units used by the SDK for measurements and tracking. More...
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enum class | PLANE_TYPE |
| Type of the plane, determined by its orientation and whether detected by ZEDPlaneDetectionManager's DetectFloorPlane() or DetectPlaneAtHit(). More...
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enum class | AREA_EXPORT_STATE |
| Possible states of the ZED's spatial memory area export, for saving 3D features used by the tracking system to relocalize the camera. This is used when saving a mesh generated by spatial mapping when Save Mesh is enabled - a .area file is saved as well. More...
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enum class | BODY_FORMAT |
| Lists of supported skeleton body model More...
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enum class | OBJECT_CLASS |
| Lists available object class More...
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enum class | OBJECT_SUBCLASS |
| Lists available object subclass. More...
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enum class | OBJECT_TRACKING_STATE |
| Tracking state of an individual object. More...
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enum class | OBJECT_ACTION_STATE |
| Lists available object action state. More...
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enum class | DETECTION_MODEL |
| List available models for detection More...
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enum class | AI_MODELS |
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enum class | OBJECT_FILTERING_MODE |
| Lists of supported bounding box preprocessing More...
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enum class | BODY_PARTS |
| semantic and order of human body keypoints. More...
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enum class | BODY_PARTS_POSE_34 |
| ssemantic of human body parts and order keypoints for BODY_FORMAT.POSE_34. More...
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enum class | MAT_TYPE |
| Type of mat, indicating the data type and the number of channels it holds. Proper mat type depends on the image type. See sl.VIEW and sl.MEASURE (in ZEDCommon.cs) More...
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enum class | COPY_TYPE |
| Categories for copying data within or between the CPU (processor) memory and GPU (graphics card) memory. More...
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enum class | MEM |
| Which memory to store an image/mat: CPU/processor memory or GPU (graphics card) memory. More...
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