Structure containing data of a detected body/person such as its headBoundingBox, id and its 3D position. More...
Attributes | |
int | id |
Body/person identification number. More... | |
string | uniqueObjectId |
Unique id to help identify and track AI detections. More... | |
sl.OBJECT_TRACKING_STATE | trackingState |
Body/person tracking state. More... | |
sl.OBJECT_ACTION_STATE | actionState |
Body/person action state. More... | |
Vector3 | position |
Body/person 3D centroid. More... | |
Vector3 | velocity |
Body/person 3D velocity. More... | |
float[] | positionCovariance |
Covariance matrix of the 3D position. More... | |
float | confidence |
Detection confidence value of the body/person. More... | |
System.IntPtr | mask |
Mask defining which pixels which belong to the body/person (in boundingBox and set to 255) and those of the background (set to 0). More... | |
Vector2[] | boundingBox2D |
2D bounding box of the body/person represented as four 2D points starting at the top left corner and rotation clockwise. More... | |
Vector3 | headPosition |
3D centroid of the head of the body/person. More... | |
Vector3 | dimensions |
3D body/person dimensions: width, height, length. More... | |
Vector3[] | boundingBox |
3D bounding box of the body/person represented as eight 3D points. More... | |
Vector3[] | headBoundingBox |
3D bounding box of the head of the body/person represented as eight 3D points. More... | |
Vector2[] | headBoundingBox2D |
2D bounding box of the head of the body/person represented as four 2D points starting at the top left corner and rotation clockwise. More... | |
Vector2[] | keypoints2D |
Set of useful points representing the human body in 2D. More... | |
Vector3[] | keypoints |
Set of useful points representing the human body in 3D. More... | |
float[] | keypointConfidence |
Array of detection confidences for each keypoint. More... | |
CovarMatrix[] | keypointCovariances |
Array of detection covariance for each keypoint. More... | |
Vector3[] | localPositionPerJoint |
Array of local position (position of the child keypoint with respect to its parent expressed in its parent coordinate frame) for each keypoint. More... | |
Quaternion[] | localOrientationPerJoint |
Array of local orientation for each keypoint. More... | |
Quaternion | globalRootOrientation |
Global root orientation of the skeleton. More... | |
Structure containing data of a detected body/person such as its headBoundingBox, id and its 3D position.
int id |
Body/person identification number.
It is used as a reference when tracking the body through the frames.
string uniqueObjectId |
Unique id to help identify and track AI detections.
It can be either generated externally, or by using sl.Camera.GenerateUniqueID() or left empty.
sl.OBJECT_TRACKING_STATE trackingState |
Body/person tracking state.
sl.OBJECT_ACTION_STATE actionState |
Body/person action state.
Vector3 position |
Body/person 3D centroid.
Vector3 velocity |
Body/person 3D velocity.
sl.InitParameters.coordinateUnits / s
and expressed in sl.RuntimeParameters.measure3DReferenceFrame. float [] positionCovariance |
Covariance matrix of the 3D position.
positionCovariance[i]
float confidence |
Detection confidence value of the body/person.
From 0 to 100, a low value means the body might not be localized perfectly.
System.IntPtr mask |
Mask defining which pixels which belong to the body/person (in boundingBox and set to 255) and those of the background (set to 0).
Vector2 [] boundingBox2D |
2D bounding box of the body/person represented as four 2D points starting at the top left corner and rotation clockwise.
[0, 0]
is the top left corner. Vector3 headPosition |
3D centroid of the head of the body/person.
Vector3 dimensions |
3D body/person dimensions: width, height, length.
Vector3 [] boundingBox |
3D bounding box of the body/person represented as eight 3D points.
Vector3 [] headBoundingBox |
3D bounding box of the head of the body/person represented as eight 3D points.
Vector2 [] headBoundingBox2D |
2D bounding box of the head of the body/person represented as four 2D points starting at the top left corner and rotation clockwise.
[0, 0]
is the top left corner. Vector2 [] keypoints2D |
Set of useful points representing the human body in 2D.
[0, 0]
is the top left corner. Vector3 [] keypoints |
Set of useful points representing the human body in 3D.
float [] keypointConfidence |
Array of detection confidences for each keypoint.
CovarMatrix [] keypointCovariances |
Array of detection covariance for each keypoint.
Vector3 [] localPositionPerJoint |
Array of local position (position of the child keypoint with respect to its parent expressed in its parent coordinate frame) for each keypoint.
Quaternion [] localOrientationPerJoint |
Array of local orientation for each keypoint.
Quaternion globalRootOrientation |
Global root orientation of the skeleton.
The orientation is also represented by a quaternion.