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float | resolution_meter |
| Spatial mapping resolution in meters. Should fit allowed_resolution (Default is 0.05f).
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float | range_meter |
| Depth range in meters. Can be different from the value set by setDepthMaxRangeValue. Set to 0 by default. In this case, the range is computed from resolution_meter and from the current internal parameters to fit your application.
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bool | save_texture |
| Set to true if you want to be able to apply the texture to your mesh after its creation. More...
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bool | use_chunk_only |
| Set to false if you want to ensure consistency between the mesh and its inner chunk data (default is false). More...
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int | max_memory_usage |
| The maximum CPU memory (in MB) allocated for the meshing process (default is 2048).
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bool | reverse_vertex_order |
| Specify if the order of the vertices of the triangles needs to be inverted. If your display process does not handle front and back face culling, you can use this to correct it. More...
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enum SL_SPATIAL_MAP_TYPE | map_type |
| The type of spatial map to be created. This dictates the format that will be used for the mapping(e.g. mesh, point cloud). See SPATIAL_MAP_TYPE.
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