Data Fields | |
enum SL_INPUT_TYPE | input_type |
enum SL_RESOLUTION | resolution |
int | camera_fps |
int | camera_device_id |
enum SL_FLIP_MODE | camera_image_flip |
bool | camera_disable_self_calib |
bool | enable_right_side_measure |
bool | svo_real_time_mode |
enum SL_DEPTH_MODE | depth_mode |
int | depth_stabilization |
float | depth_minimum_distance |
float | depth_maximum_distance |
enum SL_UNIT | coordinate_unit |
enum SL_COORDINATE_SYSTEM | coordinate_system |
int | sdk_gpu_id |
int | sdk_verbose |
bool | sensors_required |
bool | enable_image_enhancement |
float | open_timeout_sec |
Struct containing all parameters passed to the SDK when initializing the ZED. These parameters will be fixed for the whole execution life time of the camera. For more details, see the InitParameters class in the SDK API documentation: https://www.stereolabs.com/docs/api_3.X/structsl_1_1InitParameters.html
enum SL_INPUT_TYPE SL_InitParameters::input_type |
The SDK can handle different input types:
This parameter allows you to select to desired input.
enum SL_RESOLUTION SL_InitParameters::resolution |
Define the chosen camera resolution. Small resolutions offer higher framerate and lower computation time (SL_RESOLUTION).
In most situations, the RESOLUTION_HD720 at 60 fps is the best balance between image quality and framerate.
Available resolutions are listed here: RESOLUTION.
default : RESOLUTION_HD720
int SL_InitParameters::camera_fps |
Requested camera frame rate. If set to 0, the highest FPS of the specified camera_resolution will be used.
See RESOLUTION for a list of supported framerates.
default : 0
int SL_InitParameters::camera_device_id |
Id of the Camera.
enum SL_FLIP_MODE SL_InitParameters::camera_image_flip |
If you are using the camera upside down, setting this parameter to FLIP_MODE_ON will cancel its rotation. The images will be horizontally flipped.
default : FLIP_MODE_AUTO From ZED SDK 3.2 a new FLIP_MODE enum was introduced to add the automatic flip mode detection based on the IMU gravity detection. This only works for ZED-M or ZED2 cameras.
bool SL_InitParameters::camera_disable_self_calib |
At initialization, the Camera runs a self-calibration process that corrects small offsets from the device's factory calibration.
A drawback is that calibration parameters will slightly change from one (live) run to another, which can be an issue for repeatability.
If set to true, self-calibration will be disabled and calibration parameters won't be optimized, raw calibration parameters from the conf file will be used
default : false
bool SL_InitParameters::enable_right_side_measure |
By default, the SDK only computes a single depth map, aligned with the left camera image.
This parameter allows you to enable the MEASURE_DEPTH_RIGHT and other MEASURE_<XXX>_RIGHT at the cost of additional computation time.
For example, mixed reality pass-through applications require one depth map per eye, so this parameter can be activated.
default : false
bool SL_InitParameters::svo_real_time_mode |
When playing back an SVO file, each call to Camera::grab() will extract a new frame and use it.
However, this ignores the real capture rate of the images saved in the SVO file.
Enabling this parameter will bring the SDK closer to a real simulation when playing back a file by using the images' timestamps. However, calls to Camera::grab() will return an error when trying to play too fast, and frames will be dropped when playing too slowly.
default : false
enum SL_DEPTH_MODE SL_InitParameters::depth_mode |
The SDK offers several DEPTH_MODE options offering various levels of performance and accuracy.
This parameter allows you to set the DEPTH_MODE that best matches your needs.
default : DEPTH_MODE_PERFORMANCE
int SL_InitParameters::depth_stabilization |
Regions of the generated depth map can oscillate from one frame to another. These oscillations result from a lack of texture (too homogeneous) on an object and by image noise.
This parameter control a stabilization filter that reduces these oscillations. In the range [0-100], 0 is disable (raw depth), smoothness is linear from 1 to 100.
default : 1
float SL_InitParameters::depth_minimum_distance |
This parameter allows you to specify the minimum depth value (from the camera) that will be computed, measured in the UNIT you define.
In stereovision (the depth technology used by the camera), looking for closer depth values can have a slight impact on performance and memory consumption.
On most of modern GPUs, performance impact will be low. However, the impact of memory footprint will be visible.
In cases of limited computation power, increasing this value can provide better performance.
default : (-1) corresponding to 700 mm for a ZED/ZED2 and 300 mm for ZED Mini.
float SL_InitParameters::depth_maximum_distance |
Defines the current maximum distance that can be computed in the defined UNIT. When estimating the depth, the SDK uses this upper limit to turn higher values into TOO_FAR ones.
enum SL_UNIT SL_InitParameters::coordinate_unit |
This parameter allows you to select the unit to be used for all metric values of the SDK. (depth, point cloud, tracking, mesh, and others) (SL_UNIT).
default : UNIT_MILLIMETER
enum SL_COORDINATE_SYSTEM SL_InitParameters::coordinate_system |
Positional tracking, point clouds and many other features require a given COORDINATE_SYSTEM to be used as reference. This parameter allows you to select the COORDINATE_SYSTEM used by the Camera to return its measures.
This defines the order and the direction of the axis of the coordinate system.
default : COORDINATE_SYSTEM_IMAGE
int SL_InitParameters::sdk_gpu_id |
By default the SDK will use the most powerful NVIDIA graphics card found. However, when running several applications, or using several cameras at the same time, splitting the load over available GPUs can be useful. This parameter allows you to select the GPU used by the Camera using an ID from 0 to n-1 GPUs in your PC.
default : -1
int SL_InitParameters::sdk_verbose |
This parameter allows you to enable the verbosity of the SDK to get a variety of runtime information in the console. When developing an application, enabling verbose mode can help you understand the current SDK behavior.
However, this might not be desirable in a shipped version.
default : false
bool SL_InitParameters::sensors_required |
Force the motion sensors opening of the ZED 2 / ZED-M to open the camera.
default : false.
If set to false, the SDK will try to open and use the IMU (second USB device on USB2.0) and will open the camera successfully even if the sensors failed to open.
This can be used for example when using a USB3.0 only extension cable (some fiber extension for example).
This parameter only impacts the LIVE mode.
If set to true, the camera will fail to open if the sensors cannot be opened. This parameter should be used when the IMU data must be available, such as Object Detection module or when the gravity is needed.
bool SL_InitParameters::enable_image_enhancement |
Enable or Disable the Enhanced Contrast Technology, to improve image quality.
default : true.
If set to true, image enhancement will be activated in camera ISP. Otherwise, the image will not be enhanced by the IPS.
This only works for firmware version starting from 1523 and up.
float SL_InitParameters::open_timeout_sec |
Define a timeout in seconds after which an error is reported if the open() command fails. Set to '-1' to try to open the camera endlessly without returning error in case of failure. Set to '0' to return error in case of failure at the first attempt.
This parameter only impacts the LIVE mode.