Structure containing the results of the object detection module. It contains the number of object in the scene (numObject) and the objectData structure for each object. More...
Functions | |
bool | GetObjectDataFromId (ref sl.ObjectData objectData, int objectDataId) |
Function that looks for a given object id in the current objects list. More... | |
Attributes | |
int | numObject |
Number of detected objects. More... | |
ulong | timestamp |
Timestamp corresponding to the frame acquisition. More... | |
int | isNew |
Whether objectData has already been retrieved or not. More... | |
int | isTracked |
Whether both the object tracking and the world orientation has been setup. More... | |
sl.OBJECT_DETECTION_MODEL | detectionModel |
Current sl.OBJECT_DETECTION_MODEL used. More... | |
ObjectData[] | objectData |
Array of detected objects. More... | |
Structure containing the results of the object detection module. It contains the number of object in the scene (numObject) and the objectData structure for each object.
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inline |
Function that looks for a given object id in the current objects list.
objectData | [Out] sl.ObjectData to fill if the search succeeded. |
objectDataId | [In] Id of the sl.ObjectData to search. |
int numObject |
Number of detected objects.
Referenced by Objects.GetObjectDataFromId().
ulong timestamp |
Timestamp corresponding to the frame acquisition.
This value is especially useful for the async mode to synchronize the data.
int isNew |
Whether objectData has already been retrieved or not.
int isTracked |
Whether both the object tracking and the world orientation has been setup.
sl.OBJECT_DETECTION_MODEL detectionModel |
Current sl.OBJECT_DETECTION_MODEL used.
ObjectData [] objectData |
Array of detected objects.
Referenced by Objects.GetObjectDataFromId().