The ZED SDK allows you to add depth and motion sensing to your application. Available as a standalone installer, the ZED SDK includes applications, tools and sample projects with source code.
Mar 29, 2017
The ZED SDK 2.0 release includes a major update of the SDK, Positional Tracking module and Unity plugin. It also introduces a new Spatial Mapping module and support for Jetson TX2.
For older releases and changelog, see the ZED SDK release archive.
InitParams::reqBuffersCountLinux.RAW compression.STANDARD mode and reduced aliasing.Pose, Translation, Orientation, Rotation and Transform classes that provide better and finer control over the API.TrackingParameters class. Use default parameters for optimal results.sl::Mesh class to store polygonal meshes.enableSpatialMapping() starts Spatial Mapping.requestMeshAsync(), getMeshRequestStatusAsync(), retrieveMeshAsync() request and retrieve the mesh that is being created. These functions are asynchronous and designed for real-time mesh extraction.extractWholeMesh() extracts the current mesh synchronously. This function is designed to extract the whole mesh at the end of a mapping session.disableSpatialMapping() stops Spatial Mapping.sl::Mat class simplifies CPU and GPU memory management.Mat::updateCPUfromGPU() and Mat::updateGPUfromCPU().cv::Mat is now available using Mat::toCVMat().Mat::getPtr().Camera constructor and open()/close() functions.std::string to sl::String, based on const char* to allow Debug build under Windows.COORDINATE_SYSTEM "LEFT_HANDED_Z_UP".