The ZED SDK allows you to add depth, motion sensing and spatial AI to your application. Available as a standalone installer, it includes applications, tools and sample projects with source code.
This version of the installer includes the standard dynamic libraries, tools and samples.
This version of the installer includes the standard dynamic libraries, tools and samples but also the static libraries and their dependencies.
These versions are too old and no longer fully supported, the AI module is running older version of models and performance and accuracy can be significantly lower.
This version of the installer includes the standard dynamic libraries, tools and samples.
This version of the installer includes the standard dynamic libraries, tools and samples but also the static libraries and their dependencies.
Dec 7, 2020
ZED SDK 3.3 brings major improvements for Object Detection and Body Tracking, along with many SDK fixes and updates.
Object Detection is now +100% faster and +50% more accurate. Body Tracking is more accurate and stable thanks to new neural body fitting technology.
Depth maps have also been improved and have higher density (in 3.3.1). Camera capture reliability has been improved, along with multi camera synchronization.
The release also adds support for CUDA 11.1 and new Nvidia RTX GPUs.
ZED SDK 3.3.1 improves depth sensing module and fixes several bugs reported by the ZED community. Some modules have been reworked to provide a better experience. We also improved documentation with additional details and explanations. Wrappers and samples have been updated to better reflect newest SDK capabilities.
PERF
and ULTRA
modes. Results are closer to SDK 2.8 in terms of density with better depth accuracy and edges.QUALITY
mode to remove far depth quantification artifacts. This will also improve Plane detection with this depth mode.Matrix3f
or Matrix4f
when setting/getting values from Rotation
or Orientation
.MULTI_CLASS_BOX_ACCURATE
, 3x times more accurate than the standard 3.2 model (while being only 30% slower).BAG
, ANIMAL
, ELECTRONICS
, FRUIT_VEGETABLE
.ObjectDetectionParameters::enable_body_fitting
.sl::zed::getTimestamp()
) are now continuously adjusted to host clock changes (for example when using NTP or PTP synchronization). This allows for better synchronization between multiple ZED cameras connected to different hosts sharing the same sync source (NTP or PTP).LOW_USB_BANDWIDTH
situations. The open()
function can now automatically recover from this state by restarting video capture.Camera::saveAreaMap()
function now check if the .area extension is used and adds it if necessary.RecordingStatus
linking error that could occurs in some cases like dynamically loading the zed libraryfilepath
(InitParameters::optional_settings_path
), the previous behavior incorrectly downloaded the file into the standard path.getCurrentFPS()
function now reports correctly the application FPS (computed from the time between two consecutive grab calls), even when using SVO or Streaming inputs.QUALITY
.chunk::has_been_updated
flag was not correctly set, leading to all the chunks marked as updated. Now only the chunks that have been updated during the last loop are marked as true.MULTI CLASS BOX
model).For older releases and changelog, see the ZED SDK release archive.