The ZED SDK allows you to add depth and motion sensing to your application. Available as a standalone installer, the ZED SDK includes applications, tools and sample projects with source code.
Mar 29, 2017
The ZED SDK 2.0 release includes a major update of the SDK, Positional Tracking module and Unity plugin. It also introduces a new Spatial Mapping module and support for Jetson TX2.
InitParams::reqBuffersCountLinux
.RAW
compression.STANDARD
mode and reduced aliasing.Pose
, Translation
, Orientation
, Rotation
and Transform
classes that provide better and finer control over the API.TrackingParameters
class. Use default parameters for optimal results.sl::Mesh
class to store polygonal meshes.enableSpatialMapping()
starts Spatial Mapping.requestMeshAsync()
, getMeshRequestStatusAsync()
, retrieveMeshAsync()
request and retrieve the mesh that is being created. These functions are asynchronous and designed for real-time mesh extraction.extractWholeMesh()
extracts the current mesh synchronously. This function is designed to extract the whole mesh at the end of a mapping session.disableSpatialMapping()
stops Spatial Mapping.sl::Mat
class simplifies CPU and GPU memory management.Mat::updateCPUfromGPU()
and Mat::updateGPUfromCPU()
.cv::Mat
is now available using Mat::toCVMat()
.Mat::getPtr()
.Camera
constructor and open()
/close()
functions.std::string
to sl::String
, based on const char*
to allow Debug build under Windows.COORDINATE_SYSTEM
"LEFT_HANDED_Z_UP
".For older releases and changelog, see the ZED SDK release archive.