The ZED SDK allows you to add depth and motion sensing to your application. Available as a standalone installer, the ZED SDK includes applications, tools and sample projects with source code.
Jan 18, 2018
ZED SDK 2.3 includes several new features and improvements. It introduces support for ZED Mini, new ULTRA depth mode, visual-inertial technology for camera tracking and a new Unreal Engine plugin. Stereo pass-through is now supported in both Unity and UE4 along with our new Video Async Reprojection (VAR) technology for reduced latency.
The 2.3 release also includes support for CUDA 9.1, JetPack 3.2 along with general SDK improvements and bug fixes.
For older releases and changelog, see the ZED SDK release archive.
enable_right_side_measure.ULTRA mode.STANDARD mode.PERFORMANCE and ULTRA modes.ULTRA depth performance by up to 200% on desktop and Jetson when depth stabilization is enabled.ULTRA depth mode by 50%.ULTRA and PERFORMANCE modes. Confidence values are now more linear and accurate.VGA resolution with the ULTRA mode.ULTRA septh mode. Depth maps can be now be extracted at the native resolution of the video, improving significantly depth sharpness, accuracy and range in both STANDARD and FILL modes.ULTRA mode, ZED can perceive depth up to 40 m and ZED Mini up to 20 m.Camera::getDeviceList() static function to know which devices are connected.DeviceProperties structure to store information about connected devices.MODEL enumeration to differentiate between ZED Mini and ZED.information in the CameraInformation structure.Camera::getIMUData() function that gives access to the quaternion and raw IMU data in ZED Mini.IMUData structure to store the IMU values filled by getIMUData() function.DEPTH_MODE_ULTRA for the new ULTRA depth mode. It significantly improves depth estimation of both STANDARD and FILL sensing modes.Camera::getTimestamp() that replaces previous timestamp functions.Camera::getCurrentTimestamp(), replaced by Camera::getTimestamp(TIME_REFERENCE_CURRENT) which returns the current timestamp.Camera::getCameraTimeStamp(), replaced by Camera::getTimestamp(TIME_REFERENCE_IMAGE) which returns the latest image timestamp.getCameraFPS() function to return the actual camera FPS and not the requested FPS. This is helpful to detect USB bandwidth bottlenecks on certain platforms.ULTRA depth mode.