This is the complete list of members for Orientation, including all inherited members.
distance(const Vector4< float > &a, const Vector4< float > &b) | Vector4< float > | inlinestatic |
dot(const Vector4< float > &a, const Vector4< float > &b) | Vector4< float > | inlinestatic |
getRotationMatrix() const | Orientation | |
identity() | Orientation | static |
norm() | Vector4< float > | inline |
normalise() | Orientation | |
normalise(const Orientation &orient) | Orientation | static |
operator()(int x) | Orientation | |
operator*(const Orientation &orientation) const | Orientation | |
operator=(const Vector3< float > &other) | Vector4< float > | inline |
operator[](int i) | Vector4< float > | inline |
operator[](int i) const | Vector4< float > | inline |
Orientation() | Orientation | |
Orientation(const Orientation &orientation) | Orientation | |
Orientation(const float4 &in) | Orientation | |
Orientation(const Rotation &rotation) | Orientation | |
Orientation(const Translation &tr1, const Translation &tr2) | Orientation | |
ptr() const | Vector4< float > | inline |
setIdentity() | Orientation | |
setRotationMatrix(const Rotation &rotation) | Orientation | |
setValues(const float *b) | Vector4< float > | inline |
setZeros() | Orientation | |
size() const | Vector4< float > | inline |
square() | Vector4< float > | inline |
sum() | Vector4< float > | inline |
Vector4() | Vector4< float > | inline |
Vector4(const float &t) | Vector4< float > | inline |
Vector4(const float *tp) | Vector4< float > | inline |
Vector4(const float v0, const float v1, const float v2, const float v3) | Vector4< float > | inline |
Vector4(const Vector4< float > &v) | Vector4< float > | inline |
Vector4(const Vector4< float > &v, const float d) | Vector4< float > | inline |
Vector4(const Vector3< float > &v, const float d=0) | Vector4< float > | inline |
zeros() | Orientation | static |