Structure containing the options used to initialize a camera. More...
Data Fields | |
enum SL_INPUT_TYPE | input_type |
Defines the input source to initialize and open an camera from. More... | |
enum SL_RESOLUTION | resolution |
Desired camera resolution. More... | |
int | camera_fps |
Requested camera frame rate. More... | |
int | camera_device_id |
Id for identifying which camera to use from the connected cameras. | |
enum SL_FLIP_MODE | camera_image_flip |
Defines if a flip of the images is needed. More... | |
bool | camera_disable_self_calib |
Disables the self-calibration process at camera opening. More... | |
bool | enable_right_side_measure |
Enable the measurement computation on the right images. More... | |
bool | svo_real_time_mode |
Defines if the camera return the frame in real time mode. More... | |
enum SL_DEPTH_MODE | depth_mode |
SL_DEPTH_MODE to be used. More... | |
int | depth_stabilization |
Defines whether the depth needs to be stabilized and to what extent. More... | |
float | depth_minimum_distance |
Minimum depth distance to be returned, measured in the SL_UNIT defined in coordinate_unit. More... | |
float | depth_maximum_distance |
Maximum depth distance to be returned, measured in the SL_UNIT defined in coordinate_unit. More... | |
enum SL_UNIT | coordinate_unit |
Unit of spatial data (depth, point cloud, tracking, mesh, etc.) for retrieval. More... | |
enum SL_COORDINATE_SYSTEM | coordinate_system |
SL_COORDINATE_SYSTEM to be used as reference for positional tracking, mesh, point clouds, etc. More... | |
int | sdk_gpu_id |
NVIDIA graphics card id to use. More... | |
int | sdk_verbose |
Enable the ZED SDK verbose mode. More... | |
bool | sensors_required |
Requires the successful opening of the motion sensors before opening the camera. More... | |
bool | enable_image_enhancement |
Enable the Enhanced Contrast Technology, to improve image quality. More... | |
float | open_timeout_sec |
Define a timeout in seconds after which an error is reported if the sl_open_camera() function fails. More... | |
bool | async_grab_camera_recovery |
Define the behavior of the automatic camera recovery during sl_grab() function call. More... | |
float | grab_compute_capping_fps |
Define a computation upper limit to the grab frequency. More... | |
int | enable_image_validity_check |
Structure containing the options used to initialize a camera.
This class allows you to select multiple parameters for the camera to open such as the selected camera, resolution, depth mode, coordinate system, and units of measurement.
Once filled with the desired options, it should be passed to the sl_open_camera() function.
enum SL_INPUT_TYPE SL_InitParameters::input_type |
Defines the input source to initialize and open an camera from.
The SDK can handle different input types:
Default : (empty)
enum SL_RESOLUTION SL_InitParameters::resolution |
Desired camera resolution.
Default:
int SL_InitParameters::camera_fps |
Requested camera frame rate.
If set to 0, the highest FPS of the specified camera_resolution will be used.
Default: 0
See SL_RESOLUTION for a list of supported frame rates.
enum SL_FLIP_MODE SL_InitParameters::camera_image_flip |
Defines if a flip of the images is needed.
If you are using the camera upside down, setting this parameter to SL_FLIP_MODE_ON will cancel its rotation.
The images will be horizontally flipped.
Default: SL_FLIP_MODE_OFF
bool SL_InitParameters::camera_disable_self_calib |
Disables the self-calibration process at camera opening.
At initialization, sl_open_camera() runs a self-calibration process that corrects small offsets from the device's factory calibration.
A drawback is that calibration parameters will slightly change from one (live) run to another, which can be an issue for repeatability.
If set to true, self-calibration will be disabled and calibration parameters won't be optimized, raw calibration parameters from the configuration file will be used.
Default: false
bool SL_InitParameters::enable_right_side_measure |
Enable the measurement computation on the right images.
By default, the ZED SDK only computes a single depth map, aligned with the left camera image.
This parameter allows you to enable SL_MEASURE_DEPTH_RIGHT and other SL_MEASURE_XXX_RIGHT at the cost of additional computation time.
For example, mixed reality pass-through applications require one depth map per eye, so this parameter can be activated.
Default: false
bool SL_InitParameters::svo_real_time_mode |
Defines if the camera return the frame in real time mode.
When playing back an SVO file, each call to sl_grab() will extract a new frame and use it.
However, it ignores the real capture rate of the images saved in the SVO file.
Enabling this parameter will bring the SDK closer to a real simulation when playing back a file by using the images' timestamps.
Default: false
enum SL_DEPTH_MODE SL_InitParameters::depth_mode |
SL_DEPTH_MODE to be used.
The ZED SDK offers several SL_DEPTH_MODE, offering various levels of performance and accuracy.
This parameter allows you to set the SL_DEPTH_MODE that best matches your needs.
Default: SL_DEPTH_MODE_PERFORMANCE
int SL_InitParameters::depth_stabilization |
Defines whether the depth needs to be stabilized and to what extent.
Regions of generated depth map can oscillate from one frame to another.
These oscillations result from a lack of texture (too homogeneous) on an object and by image noise.
This parameter controls a stabilization filter that reduces these oscillations.
In the range [0-100]:
Default: 1
float SL_InitParameters::depth_minimum_distance |
Minimum depth distance to be returned, measured in the SL_UNIT defined in coordinate_unit.
This parameter allows you to specify the minimum depth value (from the camera) that will be computed.
In stereovision (the depth technology used by the camera), looking for closer depth values can have a slight impact on performance and memory consumption.
On most modern GPUs, performance impact will be low. However, the impact of memory footprint will be visible.
In cases of limited computation power, increasing this value can provide better performance.
Default: -1 (corresponding values are available here)
float SL_InitParameters::depth_maximum_distance |
Maximum depth distance to be returned, measured in the SL_UNIT defined in coordinate_unit.
When estimating the depth, the ZED SDK uses this upper limit to turn higher values into inf ones.
enum SL_UNIT SL_InitParameters::coordinate_unit |
Unit of spatial data (depth, point cloud, tracking, mesh, etc.) for retrieval.
Default: SL_UNIT_MILLIMETER
enum SL_COORDINATE_SYSTEM SL_InitParameters::coordinate_system |
SL_COORDINATE_SYSTEM to be used as reference for positional tracking, mesh, point clouds, etc.
This parameter allows you to select the SL_COORDINATE_SYSTEM used by the camera to return its measures.
This defines the order and the direction of the axis of the coordinate system.
Default: SL_COORDINATE_SYSTEM_IMAGE
int SL_InitParameters::sdk_gpu_id |
NVIDIA graphics card id to use.
By default the SDK will use the most powerful NVIDIA graphics card found.
However, when running several applications, or using several cameras at the same time, splitting the load over available GPUs can be useful.
This parameter allows you to select the GPU used by the sl::Camera using an ID from 0 to n-1 GPUs in your PC.
Default: -1
int SL_InitParameters::sdk_verbose |
Enable the ZED SDK verbose mode.
This parameter allows you to enable the verbosity of the ZED SDK to get a variety of runtime information in the console.
When developing an application, enabling verbose (sdk_verbose >= 1
) mode can help you understand the current ZED SDK behavior.
However, this might not be desirable in a shipped version.
Default: 0 (no verbose message)
bool SL_InitParameters::sensors_required |
Requires the successful opening of the motion sensors before opening the camera.
Default: false.
This can be used for example when using a USB3.0 only extension cable (some fiber extension for example).
bool SL_InitParameters::enable_image_enhancement |
Enable the Enhanced Contrast Technology, to improve image quality.
Default: true.
If set to true, image enhancement will be activated in camera ISP. Otherwise, the image will not be enhanced by the IPS.
float SL_InitParameters::open_timeout_sec |
Define a timeout in seconds after which an error is reported if the sl_open_camera() function fails.
Set to '-1' to try to open the camera endlessly without returning error in case of failure.
Set to '0' to return error in case of failure at the first attempt.
Default: 5.0
bool SL_InitParameters::async_grab_camera_recovery |
Define the behavior of the automatic camera recovery during sl_grab() function call.
When async is enabled and there's an issue with the communication with the camera, sl_grab() will exit after a short period and return the SL_ERROR_CODE_CAMERA_REBOOTING warning.
The recovery will run in the background until the correct communication is restored.
When async_grab_camera_recovery is false, the sl_grab() function is blocking and will return only once the camera communication is restored or the timeout is reached.
Default: false
float SL_InitParameters::grab_compute_capping_fps |
Define a computation upper limit to the grab frequency.
This can be useful to get a known constant fixed rate or limit the computation load while keeping a short exposure time by setting a high camera capture framerate.
The value should be inferior to the SL_InitParameters::camera_fps and strictly positive.
This is an upper limit and won't make a difference if the computation is slower than the desired compute capping FPS.
int SL_InitParameters::enable_image_validity_check |
Enable or disable the image validity verification. This will perform additional verification on the image to identify corrupted data. This verification is done in the grab function and requires some computations. If an issue is found, the grab function will output a warning as sl::ERROR_CODE::CORRUPTED_FRAME. This version doesn't detect frame tearing currently.
default: disabled