Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

applyTexture(MESH_TEXTURE_FORMAT texture_format=MESH_TEXTURE_FORMAT::RGB)Mesh
chunkList typedefMesh
chunksMesh
clear()Mesh
filter(MeshFilterParameters mesh_filter_params=MeshFilterParameters(), bool update_chunk_only=false)Mesh
getBoundaries()Mesh
getGravityEstimate()Mesh
getNumberOfTriangles()Mesh
getSurroundingList(Transform camera_pose, float radius)Mesh
getVisibleList(Transform camera_pose)Mesh
load(String filename, bool update_chunk_only=false)Mesh
mergeChunks(int faces_per_chunk)Mesh
Mesh()Mesh
normalsMesh
operator[](int index)Mesh
save(String filename, MESH_FILE_FORMAT type=MESH_FILE_FORMAT::OBJ, chunkList IDs=chunkList())Mesh
textureMesh
trianglesMesh
updateMeshFromChunkList(chunkList IDs=chunkList())Mesh
uvMesh
verticesMesh
~Mesh()Mesh