This is the complete list of members for Mesh, including all inherited members.
__getitem__(self, x) | Mesh | |
apply_texture(self, texture_format=MESH_TEXTURE_FORMAT.RGB) | Mesh | |
chunks(self) | Mesh | |
clear(self) | Mesh | |
colors(self) | Mesh | |
filter(self, params=MeshFilterParameters(), update_chunk_only=False) | Mesh | |
get_boundaries(self) | Mesh | |
get_gravity_estimate(self) | Mesh | |
get_number_of_triangles(self) | Mesh | |
get_surrounding_list(self, Transform camera_pose, float radius) | Mesh | |
get_visible_list(self, Transform camera_pose) | Mesh | |
load(self, str filename, update_mesh=False) | Mesh | |
merge_chunks(self, int faces_per_chunk) | Mesh | |
normals(self) | Mesh | |
save(self, str filename, typeMesh=MESH_FILE_FORMAT.OBJ, id=[]) | Mesh | |
texture(self) | Mesh | |
triangles(self) | Mesh | |
update_mesh_from_chunklist(self, id=[]) | Mesh | |
uv(self) | Mesh | |
vertices(self) | Mesh |