This is the complete list of members for Mesh, including all inherited members.
applyTexture(MESH_TEXTURE_FORMAT texture_format=MESH_TEXTURE_FORMAT::RGB) | Mesh | |
chunkList typedef | Mesh | |
chunks | Mesh | |
clear() | Mesh | |
colors | Mesh | |
filter(MeshFilterParameters mesh_filter_params=MeshFilterParameters(), bool update_chunk_only=false) | Mesh | |
getBoundaries() | Mesh | |
getGravityEstimate() | Mesh | |
getNumberOfTriangles() | Mesh | |
getSurroundingList(Transform camera_pose, float radius) | Mesh | |
getVisibleList(Transform camera_pose) | Mesh | |
load(String filename, bool update_chunk_only=false) | Mesh | |
mergeChunks(int faces_per_chunk) | Mesh | |
Mesh() | Mesh | |
normals | Mesh | |
operator[](int index) | Mesh | |
save(String filename, MESH_FILE_FORMAT type=MESH_FILE_FORMAT::OBJ, chunkList IDs=chunkList()) | Mesh | |
texture | Mesh | |
triangles | Mesh | |
updateMeshFromChunkList(chunkList IDs=chunkList()) | Mesh | |
uv | Mesh | |
vertices | Mesh | |
~Mesh() | Mesh |